Design portfolio of Patty Shannon


Hi, I'm Patty!

I’m a Game Designer from New Zealand, who is excited to learn and grow as a designer while helping to make thoughtful and meaningful experiences that inspire others.


Patty Shannon

Email:    patty@qube.xyz
Twitter: @pattyqubed

Work Experience

Gamefroot - Contract Designer

May 2018 - Present

  • Developing Game Dev Club workshop content using the web-based Gamefroot game engine

  • Asset management and integration for Game Dev Club workshop content

  • Facilitating multiple Game Dev Clubs in different schools around the country

  • Providing feedback on the tools and design of the Gamefroot game engine

A44 - Game Designer

May 2017 - November  2017

  • Created player focused systems around world traversal and environmental feedback

  • Implementation of quests (Blueprints) and combat encounters in Unreal Engine

  • Whiteboxing and testing level designs for the art team to turn into final playable areas

  • Enemy design for both minor and boss encounters

Storybox - Digital Designer

August 2016 - January 2017

  • Created visual assets for a variety of different project pitches, both interactive and static

  • UI and UX design on a custom theater Unity app for the Chinese market

  • Pre-Vis on a large scale public installation, using Maya, Unity and substance painter

  • Created production ready asset for multiple activation's and information centers

Secret Cow Club - Designer

2016 - 2019

  • As designer i helped guide the team, taking their ideas and turning them in to game mechanics and systems.

  • Managed Production of our game jam timetable, ensuring we were hitting our jam milestones.

  • Assisted our main programmer with any programming tasks/prototyped initial versions of mechanics.

Volunteer Experience:

IGDA NZ Chapter - Board member

September 2017 - Present

  • Moderating the IGDANZ and NZGDA Facebook group, New Zealand’s largest game development social media group

  • Promotion of the New Zealand games scene and events through social media channels.

  • The organisation of local events aimed at independent game creators

NZ Games Festival - Gaming Events Manager

August 2018 - Present

  • Finding and organising a wide range of events to support the goals of the festival

  • Liaising with different organisers, venues, games companies and sponsors to support these events

  • Managing and Planning the events calendar for the festival week

Software and Skills

  • Game Design

  • Unity

  • Unreal Engine

  • Adobe Creative Suite

  • Affinity Software Suite

  • C# and Blueprints

  • Maya

  • Lumin SDK

  • UI/UX Design

  • Layout Design

  • Photography

  • IOS and Android development

  • Trained Barista - i’ll make you a good coffee.



ACG YOOBEE School Of Design
Diploma of Game Art and Development (Level 7)
2014 - 2016 (Two Years)

ACG YOOBEE School Of Design
Diploma of Computer Graphic Design (Level 6)
2013 (One Year)

City and Guilds
International Award in Barista Skills


Are available on request