Game Design portfolio
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About

Contact

Penny Shannon

Twitter: @AluckyPenny
LinkedIn: AluckyPenny

…from Aotearoa (New Zealand), now lost in the mystical land of Toronto, Canada.

With 7+ years of experience, working on combat design for first and third-person action games. Player focused and technically minded, I have a vast array of knowledge that I can bring to any project, big or small. I love building new/novel mechanics and gameplay that can surprise and inspire others.

 

Software
and Skills

  • Game Design

  • Combat Balancing

  • Unity

  • Unreal Engine

  • Adobe Creative Suite

  • Confluence

  • Perforce and plastic cms

  • Print Layout Design

  • Photography

  • IOS and Android development

  • Trained Barista - I’ll make you a good coffee.

  • Jira

  • Affinity Software Suite

  • C#, Lua and Blueprints

  • Maya and Blender

  • UI/UX Design

  • Teaching

 

Work
Experience

Beans-
Combat Designer

October 2020 - Febuary 2023

Worked as a combat designer on a cancelled first-person action game, in Unreal Engine. My main responsibilities on this project were:

  • Core player ability design and prototyping, with a strong focus on player movement and character controller.

  • Combat design and balancing.

  • Enemy Design design and prototyping of new behaviours and attacks using Unreal behaviour trees.

  • UI/UX design and prototyping for player-facing menus and HUD using UMG.

Cold Symmetry -
Combat Designer

October 2019 - August 2020

  • Designed and iterated on all of the games combat encounters

  • Designed and scripted various level events, such as traps, ambushes and loading/unloading levels on level events.

  • Worked on balancing the game core combat systems

  • Scripted attacks for boss fights along with creating the pacing and flow of several boss encounters

  • Provided in depth feedback on the games level and combat design while implementing changes and fixes.

A44 -
Game Designer

May 2017 - November  2017

  • Created player focused systems around world traversal and environmental feedback

  • Implementation of quests (Blueprints) and combat encounters in Unreal Engine


  • Whiteboxing and testing level designs for the art team to turn into final playable areas


  • Enemy design for minor enemies and the Seat of the Matriarch boss fight.

Storybox -
Digital Designer

August 2016 - January 2017

  • Created visual assets for a variety of different project pitches, both interactive and static

  • UI and UX design on a custom immersive theatre Unity app for a Chinese audience


  • Pre-Vis on a large-scale public art installation using Maya, Unity and Substance Painter


  • Created production-ready asset for multiple outdoor activations and information centres

Gamefroot -
Contract Designer/Educator

May 2018 - January 2020

  • Developed workshop content using the web-based Gamefroot game engine


  • Asset management and integration for Game Dev Club workshop content


  • Facilitating multiple Game Dev Clubs in different schools around the country


  • Providing feedback on the tools and design of the Gamefroot game engine

 

Volunteer
Experience:

NZ Games Festival -
Events Manager

October 2020 - April 2021

The showrunner for the following events:

  • Super Quiz World: The annual video game-themed quiz. In charge of event logistics, question and rules design, and management of volunteers and hosts.

  • JOYPAD: a queer-friendly social.

August 2018 - April 2019

  • Organizing a wide range of events to support the goals of the festival


  • Liaising with different organizers, venues, games companies and sponsors to support these events


  • Managing and Planning the events calendar for the festival week

IGDA NZ Chapter -
Board member

September 2017 - Febuaray 2022

  • Moderating the IGDANZ and NZGDA Facebook group, New Zealand’s largest game development social media group

  • Promotion of the New Zealand games scene and events through social media channels

  • The organisation of local events aimed at independent game creators

  • Advocating for workers’ rights within the local industry

 

Education

YOOBEE School Of Design
Diploma of Computer Graphic Design (Level 6)
2013 (One Year)

YOOBEE School Of Design
Diploma of Game Art and Development (Level 7)
2014 - 2016 (Two Years)