qube
Design portfolio of Patty Shannon
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About

Hi, I'm Patty!

I’m a Game Designer from New Zealand, who is excited to learn and grow as a designer while helping to make thoughtful and meaningful experiences that inspire others.

Contact

Patty Shannon

Email:    patty@qube.xyz
Twitter: @pattyqubed


Work Experience

Gamefroot - Contract Designer

May 2018 - Present

  • Developing Game Dev Club workshop content using the web-based Gamefroot game engine


  • Asset management and integration for Game Dev Club workshop content


  • Facilitating multiple Game Dev Clubs in different schools around the country


  • Providing feedback on the tools and design of the Gamefroot game engine

A44 - Game Designer

May 2017 - November  2017

  • Created player focused systems around world traversal and environmental feedback

  • Implementation of quests (Blueprints) and combat encounters in Unreal Engine


  • Whiteboxing and testing level designs for the art team to turn into final playable areas


  • Enemy design for both minor and boss encounters

Storybox - Digital Designer

August 2016 - January 2017

  • Created visual assets for a variety of different project pitches, both interactive and static

  • UI and UX design on a custom theater Unity app for the Chinese market


  • Pre-Vis on a large scale public installation, using Maya, Unity and substance painter


  • Created production ready asset for multiple activation's and information centers

Secret Cow Club - Designer

2016 - 2019

  • As designer i helped guide the team, taking their ideas and turning them in to game mechanics and systems.

  • Managed Production of our game jam timetable, ensuring we were hitting our jam milestones.

  • Assisted our main programmer with any programming tasks/prototyped initial versions of mechanics.


Volunteer Experience:

IGDA NZ Chapter - Board member

September 2017 - Present

  • Moderating the IGDANZ and NZGDA Facebook group, New Zealand’s largest game development social media group

  • Promotion of the New Zealand games scene and events through social media channels.


  • The organisation of local events aimed at independent game creators

NZ Games Festival - Gaming Events Manager

August 2018 - Present

  • Finding and organising a wide range of events to support the goals of the festival


  • Liaising with different organisers, venues, games companies and sponsors to support these events


  • Managing and Planning the events calendar for the festival week


Software and Skills

  • Game Design

  • Unity

  • Unreal Engine

  • Adobe Creative Suite

  • Affinity Software Suite

  • C# and Blueprints

  • Maya

 
  • UI/UX Design

  • Layout Design

  • Photography

  • IOS and Android development

  • Trained Barista - i’ll make you a good coffee.

 

Education

ACG YOOBEE School Of Design
Diploma of Game Art and Development (Level 7)
2014 - 2016 (Two Years)

ACG YOOBEE School Of Design
Diploma of Computer Graphic Design (Level 6)
2013 (One Year)

City and Guilds
International Award in Barista Skills
2018


References

Are available on request