Hi, I'm Patty!
An experienced Digital Designer from Wellington, New Zealand. I specialise in Game and UX Design across multiple platforms.
Over the last few years, I have worked on an extensive and varied range of projects. From pop up installations about child safety, AR games that create virtual parks, immersive theatre projects that use smartphones and the city to tell deeply personal stories, and most recently working on Ashen at Aurora 44.
In my spare time, I like to work on small game prototypes that explore ideas I find interesting and to keep my skills up in both programming and 3D art.
ACG YOOBEE School Of Design
Diploma of Game Art and Development (Level 7)
2014 - 2016 (Two Years)
ACG YOOBEE School Of Design
Diploma of Computer Graphic Design (Level 6)
2013 (One Year)
City and Guilds
International Award in Barista Skills
Software and Skills
- Game Design
- Unreal Engine
- Adobe Creative Suite
- Affinty Designer
- C# and Blueprints
- UI/UX Design
- Layout Design
- Xcode & IOS Deployment
- Trained Barista
Aurora44 - Game Designer
May 2017 - November 2017
I was brought on to the project in may of 2017 as a Game Designer to help build out the games systems and the open world areas, along side the implementation of quests and encounters. Over time the role changed and shifted. Gaining more responsibility over Level Design of the open world and insuring a strong line of communication between Design, Art and Programming teams. While also assisting the other designers when necessary, on quest design and encounters.
Storybox - Digital Designer
August 2016 - Januray 2017
Worked as a contracted designer at Wellington-based design and production company Storybox. During my time at Storybox I worked on a range of projects both print and digital.
Most notably I was the Designer/Asset creator for their second immersive theatre project DUALITY, a collaboration with the Shanghai International Arts Festival and STA (Shanghai Theatre Academy).
Secret Cow Club - Lead Designer
2016 - Present
The Secret Cow Club is a small team that only ever makes games at game jams. The time pressure mixed with our very very silly ideas lets us create and finish up fun small games at least twice a year. As the lead designer i help the team focus down on an idea and help scope and build out the systems for what we decide to make.
Some of our games can be found at our really silly website: secretcow.club
ACG YOOBEE School of Design - Relief Tutor
August 2016 - December 2016
The HOD of the school’s Game Art and Development Diploma asked me to be a relief tutor for this diploma after I had completed it. My general goal was to help anyone that in the areas of game design, general Unity issues and UI/UX.
IGDA NZ Chapter - Board member
September 2017 - Present
In 2017 I became a board member of New Zealand Chapter of the IGDA (Independent Game Developers Association). We organise and run game development meetups aimed at independent creators, help to promote game development along side the NZGDA (New Zealand Game Developers Association) and act as our country's voice with in the larger IGDA organisation.
Storybox - Tech Support Intern (The Woman Who Forgot)
February - March 2016 (4 Week's)
As the tech support intern for an immersive theater production “The Woman Who Forgot”, during its opening run in the 2016 New Zealand Festival. Tasks involved using X Code and Unity3D to build the interactive application to iOS and android devices, in addition to solving Pre-Show technical issues.
Geo AR Games - Intern
April - June 2016
I interned for Geo AR Games doing UI design and Game Design. This work was for a series of AR apps aimed at getting kids to play outside in council parks, currently avaliable on Android and iOS devices.
Freelance Graphic Design
Current (Casual Work)
Over the last few years i have been doing casual freelance graphic design jobs, involving book covers, Personal Branding, and commissioned illustrated posters.
Are available on request