Sky Pirates

Roles: Project Lead, Game Designer, Graphic Design, Artist Time Frame: 11 Weeks Platform's: Win, OXS, Linux 
Programs: Unity, Maya 2016, Z Brush, Illustrator, Substance Painter

The Concept:

What if naval battles happened in the sky? Sky Pirates is turn-based tactics game set in the floating remains of earth. Players take on roles as either a renegade sky pirate Captain or join the Empyrean Republic Army as a Captain, to keep the peace of this new world. Players command a capital ship where they can spawn Different units to use in battle alongside their capital ship. Players battle over resources and loot. With the Pirates and the Empyrean fighting for different goals, the pirates are after the technology and treasures of the Empyrean, while the Empyrean's are after the capture  and imprisonment of the law breaking Pirates.

The Project:

Inspired by games like "Advance Wars", "Fire Emblem" and "Final Fantasy Tactics". This is a prototype of a local player vs player game mode. For this project I was in charge of team of 4 including myself, one programmer, and 3 artist.

Along with project managing, I was also the game's designer, and picked up other small tasks when needed. Creating 3D assets, texturing, UI assets and implementing them with Unity's UI Tools. The project was built in 11 weeks, as our groups final assignment at ACG YOOBEE School Of Designs Game Art and Development Diploma.