qube
Design portfolio of Patty Shannon
ADD.png

ADD

 

 

ADD

Time Frame: 5 Weeks | Platforms: Android, Win, OSX, Linux | Programs: Unity, Adobe Illustrator.

Role

Add is a student game project that i’m still quite proud of. It started out as a solo prototyping exercise where set out to create a repayable math game, with a simple art style and a heavy score chasing element.  It eventually grew in scope to a team of 3 people, with my contributions being:

  • Game Design: Concepted and iterated on the core gameplay systems like the Game loop, Player Interaction mechanic, Spawning rules and Scoring rules

  • Graphic Design: Developed the games aesthetics and visual language.

  • Programming: Programming of the player interaction, initial spawning logic and gameplay loop.

  • Project Management: As the project grew from a solo endeavor i ended up performing a small project management role, making sure we hit deadlines and task were completed.

About the Game

ADD is a game about space management and math. In add, you're presented a screen that will constantly fill up with two types of bubbles: Operators and Numbers. The objective is to clear space and get points, the higher the better. To clear space, you must create equations using the bubbles that spawn at an ascending rate. The result of each equation you create is then added to your score. If you're too slow to clear space, you run out of space for new bubbles to spawn and it's game over.


 

UI/UX

ADD is a minimalist UX driven game with a simple drag select interaction method. So a cohesive UI style that was consistent throughout the title was important. To achieve this, all of the games intractable elements, E.G. buttons are the same basic bubble shape used in the game, are also used in the game's menus. 

The game teaches its main mechanic is shown to the player with in the first menu. To start the game, the player must drag across multiple bubbles.  

To reinforce what a successful interaction looks like to the player. The bubbles in the game changes from no fill to fill, along with a short animation that plays on a successful selection. Each of these visual cues are also reinforced in all the menus buttons. 

The final prototype was made in 5 weeks, by a team of three, as a part of ACG YOOBEE School of Design's, Game Art and Development Diploma. To read more about the development process of this title, can be found Here. The first prototype can be found by clicking the download button.